Friday, May 17, 2013

Blood, Dirt, and Boobs: The Action Girl In Video Games


The number of female gamers is on the rise.  It is a common misconception that there are significantly more men playing video games than there are women.  According to a recent study by the Entertainment Software Association, forty seven percent of gamers in the year 2012 were women, meaning the remaining fifty three percent were men.  Despite the increased female demographic, the gaming industry continues to crank out more male main characters than it does female.  The female characters that have been presented to us as main characters have proven to be interesting to say the least.  By looking at some of the gaming industry’s most iconic action girls we can see what men have come to expect of their female characters as well as what out society might be able to do to improve on them.

It is nearly impossible to play a video game and not come across a trope.  This term refers to describe a common element seen in any type of entertainment.  When a female character has the ability to participate in combat and succeed in her endeavors, she is referred to as an action girl.  This trope in video games has been around for decades.  When Metroid was released for the NES in 1986, players who skillfully completed the game were shocked to find that Samus Aran was a woman.  This was a surprise to many gamers who were becoming comfortable with male action heroes.  To this day, many see Samus as a character who helped pave the way for other action girls.  Indeed, other female characters have followed in Samus’ footsteps to become console and PC hits.  Tifa from the massive hit Final Fantasy VII as well as numerous characters from several Bioware titles are just a few examples of popular action girls.

Other than Samus, no action girl is more recognizable or has been embraced by the gaming community more than Lara Croft of the Tomb Raider series.  In every new title of the series, Lara gets down and dirty to take out the bad guys and get whatever treasure she is after.  She uses not only her guns, but also her cunning and intelligence to solve the puzzles presented to her.  The 1996 release of the first Tomb Raider was followed by much critical acclaim and gamers across the globe fell in love with Lara.  Overall, the idea behind Lara as a character is a good one.  Every feminist loves a rough and tumble female character who has brains to boot.  Unfortunately, Lara has a few assets that have drawn attention away from her physical and mental strength.   A subtrope that is common among action girls is that the size of a woman’s chest determines her strength.  If a female character is presented as a bombshell, then it follows that she is likely to win a few fights.  This supports the idea that the only way a woman can be strong is if she conforms what the patriarchal society has deemed to be perfect.  It is not just the size of Lara’s chest that falls into an overly sexualized subtrope.  This clip follows the evolution of Croft’s appearance.  Note the lack of change from outfit to outfit as the series progresses.  Where no hiker in his or her right mind would opt to walk in anything shorter than his or her knee, Lara the adventurer is depicted wearing shorts that don’t even reach her mid-thigh.  There is nothing wrong with this length or lack thereof until one assesses the practicality of the clothing in question.  Quite simply, it is highly impractical.  The tank top covering her infamous breasts always allows gamers a view of her midriff and is unforgivably tight in areas male gamers would deem important.

The traditional Lara (left) opposed to the reboot (right)
            A reboot of the popular series was released earlier this year and has received mixed reviews.  A quick search on any review site that focuses more on gameplay will yield high ratings.  GameSpot, which takes into account all platforms, gave the game a score of 8.5.  Obviously, those worried about bugs, story line  and playability thought highly of the reboot.  Internet trolls sent forums ablaze, however, when promotional images were released depicting a new Lara.  Standing in a dark cave, Lara is covered in mud and blood.  She dons her signature tank top, but this time it covers normally proportioned breasts.  Voice actress Jennifer Hale revealed that it was originally planned that Lara would be wearing nothing but a bra beneath a vest.  Eventually, the idea was tossed aside and the designers settled from a plain tank top.  Gone are her signature hot pants.  This time around, Lara has chosen to do her adventuring in practical long pants and boots.  Before the game was even released, many male responses to the promotional shots stated something along the lines of missing the “old Lara.”  As none of these men had played the game yet, it can only be assumed that they were referring to the drastic toning down her Lara’s sexuality.  Entertainment Weekly’s Keith Staskiewicz believes that the change in Lara’s appearance may be in response to the changes in the gaming community.  As more women move in to pick up the controllers, more gamers are becoming aware of the problems that occur when women are portrayed in games.

Some might claim that this is “just a game” and it has no real affect on women in our society.  This is not that case, though.  As stated above, it is a fact that more girls are picking up gaming as a hobby and not all of those girls know that the high standards set by Lara are outrageous.  There are girls out there who might look up to the Laras and Samuses of the gaming world.  These games are teaching girls that the only way to be truly strong is to be sexual as well.  There is nothing wrong with embracing your body type and being proud of how you look, but when a girl measures her own personal worth by those standards, it is a problem.  Young men are being affected by this problem as well.  When boys reach the conclusion that ogling at a woman’s breasts or thighs is acceptable when it is on a console, that tends to transfer over to real life.  When a girl who thinks the only part of her worth loving is her body meets a boy who believes that women are only around for his viewing pleasure, problems arise and the girl is not likely to leave the situation happy.

Bonnie sits with protagonist John Marston while donning
practical rancher wear
While Tomb Raider took seventeen years to get it right, some games have achieved an amazing action girl on their first try.  A personal favorite is Red Dead Redemption’s Bonnie MacFarlane.  She is a rancher and business woman who has chosen to reject the idea that she ought to get married and let a man take the reins.  When the main protagonist John Marston meets her, it is very clear that she is in charge and every man on the ranch is to answer to her.  Where Tomb Raider made a show out of Lara Croft’s appearance, Redemption does the opposite with Bonnie.  Her clothing is practical and true to the historical context of the game.  She is not the bombshell action girl male gamers have come to expect from watching characters like Lara Croft.  It is not just her appearance that makes Bonnie a phenomenal example of what an action girl ought to be.  As stated before, Bonnie is a business woman.  She serves as a manager on her ranch and uses her intellect to get everything done.  In her article on American masculinity as it is portrayed in Red Dead Redemption, Sara Humphreys notes that Bonnie’s relationship with Marston is based in economics when the developers could have made him a love interest of her’s.  Bonnie does not use her femininity to sway Marston to do work on the ranch; she simply points out that Marston owes her money and his life and treats him like any other employee.  Humphreys makes it clear that Bonnie is not a woman who is trying to be a man.  She is simply a masculine woman.  While most action girls do not mind getting down and dirty, Bonnie is one of the true masculine of center women that can be found in video games. 

Even Bonnie is not without her flaws, however.  Humphreys looks at the effects of a domestic setting on Bonnie and notes that her personality is not as dynamic.  She tones down her usually commanding attitude in order to appease her father who is himself a very outspoken individual.  In addition to her behavior in the home, there is a very brief point in the plot during which she becomes the damsel in distress.  A group of outlaws kidnaps her, beats her, and attempts to hang her in order to get their friend set free. This cut scene shows the kind of attitude the outlaws took toward Bonnie during her kidnapping.  The clip is long, but the first few minutes should be enough to get the feel for the kind of people Bonnie was dealing with.  John, being the masculine hero that he is, goes to save her from her captors.  I would argue, however, that these flaws are not as bad as they might seem.  When playing this game, one has to remember that there is some historical context to keep in mind.  A woman was still expected to remain in the domestic sphere during the time of Western Expansion.  The fact that Bonnie was in charge of an entire ranch was an amazing accomplishment.  Even the matter of the kidnapping is a little more understandable when one looks at what Bonnie was up against.  If one woman is pitted against a group of men, it does not take a genius to see that the odds were not in her favor.  The fact that the kidnapping of individuals occurred given the time period makes the damsel in distress situation a bit more excusable within the game.

The fact that is not excusable is that these situations and events occurred in our nation’s history.  Bonnie is not the only woman in this game, but she is certainly the luckiest.  As an unmarried woman, she was not forced into prostitution or marriage.  She got to be a business woman.  Throughout the game, though, we see the murder of prostitutes as well as weak, unmarried women struggling to get by.  Bonnie was not the norm, but the other women were.  As a gamer, one might think that some of the abusive and misogynistic imagery in the game is disgusting.  Not many gamers, however, are taking on an idea of change.  The fact remains that some women are shunned if they are not married while others feel as though they need to take up a life of prostitution to survive.  This reflection on our nation’s history should spur some sort of change in our modern society, but somehow it does not.

The gaming community can only claim that it is male dominated by a small margin.  As more girls pick up controllers, more changes are going to have to be made.  Gaming among feminists is hardly uncommon and the demand for all around kick ass female characters is on the rise.  If female characters can be created whose strength has no correlation to the size of their boobs, a community of female gamers can be built who feel the same way about their own bodies.  There can be so much more to female characters than their curves, and it is about time developers start tuning in on that.

Works Cited
Entertainment Software Association. "Who Is Playing." Essential Facts about the Computer and Video Game Industry (2012): 2-3. Print.

Humphreys, Sara. "Rejuvenating 'Eternal Inequality on the Digital Frontiers of Red Dead Redemption." Western American Literature 47.2 (2012): 200-15. Print.

Rockstar Games. Red Dead Redemption. Take-Two Interactive, 2010. XBox 360.

Staskiewicz, Keith. "Lara Croft's Next Adventure." Entertainment Weekly 8 Mar. 2013: n. pag. Print.

"Tomb Raider." GameSpot. GameSpot, n.d. Web. 1 May 2013. <http://www.gamespot.com/tomb-raider/>.

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